

For most medal tiers, placing in 20-11th place with one to three kills/assists will now no longer be enough to go positive in terms of RP. If you go on a murderous rampage, you'll keep earning RP for every kill and/or assist you get, though with lesser returns for each subsequent kill/assist down to a minimum.Īdditionally, the extra RP earned for placing well is being adjusted. On top of that, there is no longer a kill/assist cap for earning RP. Actually getting the kill or assisting with it will still net you more RP, but you no longer have to directly engage in every single firefight in order to ensure you're actually earning RP. Starting in Season 13, all living members of a squad get RP whenever someone gets a kill. This new system shares the love a bit, ensuring a player who's good at other aspects of being a good squadmate-like keeping the team alive and finding loot-can still benefit. Respawn is hoping the adjustments lead to more rewarding teamplay, as Ranked previously only rewarded players who were good at fighting. How you earn RP is changing a little bit in Season 13. In Season 13, Ranked has changed to better reward teams that work together, not lone wolves operating on their own.
Apex legends ranks full#
The full breakdown is detailed in the table below. That is no longer the case, as each individual division within each medal tier will now cost a different amount of RP, increasing with each division (save for the Master/Predator tier). Previously, every medal tier had a set RP cost: Bronze was 0, Silver was 12, Gold was 24, Platinum was 36, Diamond was 48, and Master/Predator was 60. This means that to earn RP, you have to gain enough during a match to offset the amount you're spending just to queue in.


Entry costįor those not in the know, queueing into Ranked will cost you a set amount of RP per match, the very points you need to earn in order to rise in Ranked. And on that note, entry costs have changed as well. This does mean that the Bronze tier now has an entry cost, presenting a risk to queue into a Ranked match as soon as you're in what was Apex Legends' previously lowest tier. That means the new path in Ranked is: Rookie → Bronze → Silver → Gold → Platinum → Diamond → Master/Predator. This new tier will sit below Bronze, acting as the introductory level for new players who are playing Ranked for the first time. Season 13 introduces a new medal tier: Rookie. Now Playing: 9 Things You Didn't Know About Apex Legends Medal tiers There’s a balance to be found, but currently that balance is tipped too much towards kills, and that needs to change.By clicking 'enter', you agree to GameSpot's Perhaps this would make ranked overly ratty and everyone would cower in buildings, but that’s preferable to the ape-fest it currently is. Kills need to play a part in your rewards for each ranked match, but the focus should be on placement. There’s a reason the esport has the Match Point rule: winning is everything. Winning is the goal, and ranked needs to reflect this. Beating 57 opponents to see the ‘Champions’ screen, getting a Victory Royale, chowing down on a Chicken Dinner, you name it. Kills or gtfo.įor me, the point of a battle royale is winning. This is fine, but it arguably discourages teamwork, and actively encourages running straight into fights without thinking of wider positioning or looking to win the match. This is how you progress up and down the ranks, and the current system rewards you for getting kills and assists by assigning points based on the rank of your defeated opponent. The first and most important change is to Kill Points.
